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Available for new opportunities

Evgeny Gorodnytsky

Multi-disciplinary Developer

🚀 Building scalable products and the infrastructure that powers them. 🤝 Driven by the synergy of people, AI, and smart tools to create lasting experiences.

Selected work

Featured Projects

Core Projects

McTouch Co-developer

McTouch

Self-Service Kiosk

Game Generator AI Solo Dev

Game Generator AI

From Idea to Game Project in One Prompt

Petkindred Solo Dev

Petkindred

Build pet family trees, track milestones, and preserve your life with pets.

Striker League Team Lead

Striker League

Fast-Paced 6v6 Online Soccer Battles!

Bonanza Party Co-developer

Bonanza Party

Vegas Slot Machine Jackpots

Solitaire Masters Lead Developer

Solitaire Masters

Play Solitaire PvP!

Unlockit Solo Dev

Unlockit

Play, explore, create on lockscreen!

Random Elements System Solo Dev

Random Elements System

Unity plugin

SaaS

Petkindred Solo Dev

Petkindred

Build pet family trees, track milestones, and preserve your life with pets.

Game Generator AI Solo Dev

Game Generator AI

From Idea to Game Project in One Prompt

MVP & Prototypes

Crush Frenzy! Lead Developer

Crush Frenzy!

Video simulator

Game Dev Tools

Game Generator AI Solo Dev

Game Generator AI

From Idea to Game Project in One Prompt

Random Elements System Solo Dev

Random Elements System

Unity plugin

Career journey

Work Experience

Freelance

2017 — Now

Multi-disciplinary Developer

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PROJECTS
  • Developed SaaS products, taking full responsibility for core functionality and supporting features, from design to implementation.
  • Developed a cross-platform mobile app for a tourism, overseeing architecture, implementation, and delivery.
  • Developed CRM system, improving customer management and sales processes.
  • Developed and published 2D, 3D, PVP based games from concept to production, including design, development and marketing.
  • Built various MVPs and proofs of concept to validate ideas and mechanics.
  • Focusing on hands-on high-level architecture and core implementation, while using AI to accelerate development processes.
  • Collaborated with a Supersonic publisher.
Languages and Markup:
C# C++ TypeScript PHP JavaScript HTML5 CSS
Development Areas:
Mobile 2D 3D VR AR Web Hybrid Mobile Extensions
Frameworks and Platforms:
Unity Unreal Engine Next.js NestJS Node.js Socket.io jQuery Angular Ionic
APIs and Communication:
REST WebSockets OpenAI API Ajax
Databases and Storage:
PostgreSQL DynamoDB
Cloud DevOps and Infrastructure:
Render Vercel Supabase GitHub Actions AWS EC2 Lambda Elastic Beanstalk Railway
Architecture Patterns and Algorithms:
OOP Design Patterns ESC Object Pool Observer Singleton Coroutines
Tools, Integrations and AI:
Git GameAnalytics Codex Claude Code CLI Overwolf API Design tools

AppCard

Feb 2024 — Aug 2025

Senior Mobile & Web Developer | Tech Lead

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PROJECT
  • Led core product used by millions, enhancing stability, code quality, and delivery.
  • Built dynamic UI system for live updates.
  • Revived legacy projects with modern tooling and OS support.
  • Collaborated cross-functionally in Agile to align technology with business goals.
  • Managed a remote team delivering firmware and application features.
Languages and Markup:
Kotlin Java Python C++
Development Areas:
Android Native Mobile UI Web IoT Device Firmware
Frameworks and Platforms:
React Angular Ionic
APIs and Communication:
MQTT REST
Databases and Storage:
PostgreSQL
Cloud DevOps and Infrastructure:
AWS Jenkins CI/CD S3
Architecture Patterns and Algorithms:
DI MVC MVVM Singleton
Tools, Integrations and AI:
Git Grafana Kibana Sentry Google Gemini Codex Unit Tests

Lineup Games (ex-Uncaged Studios)

Jan 2022 — Apr 2023

Unity Technical Team Lead

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PROJECT
  • Hands-on Team Lead driving development of a cross-platform multiplayer game and infrastructure, emphasizing clean architecture and robust client-server communication.
  • Spearheaded AI system design and implementation, enhancing NPC behavior and player interactions and allows product change behavior in real-time without code changes.
  • Taking ownership of 3D models generator project, that creates game characters in real-time based on data-driven parameters
  • Built reusable animation and testing frameworks, accelerating QA cycles and enhancing product quality.
Languages and Markup:
C#
Development Areas:
WebGL Desktop Mobile Multiplayer
Frameworks and Platforms:
Unity3D Node.js Electron
APIs and Communication:
REST GraphQL Kafka
Databases and Storage:
Redis
Cloud DevOps and Infrastructure:
AWS Linux CI/CD Unity Cloud Build S3
Architecture Patterns and Algorithms:
DI Command BTs Minimax Async Unitask Shaders
Tools, Integrations and AI:
Editor Tools Copilot DLLs Git Plastic SCM Unit Tests

InfiApps (acquired by Joyvoo)

May 2018 — May 2020

Unity Mobile & Full Stack Developer

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PROJECT
  • Developed and maintained a mobile game with full client-server infrastructure.
  • Responsible for architectural design, end-to-end feature implementation, and production support.
  • Developed microservices to collect and process UAC performance data via AdWords and Facebook APIs.
  • Integrated SDKs and plugins for high performance and compatibility.
Languages and Markup:
C# Python PHP
Development Areas:
Mobile Android iOS 2D
Frameworks and Platforms:
Unity DOTween Asset Bundles Firebase ScriptableObjects
APIs and Communication:
REST
Databases and Storage:
SQLite
Cloud DevOps and Infrastructure:
AWS EC2 S3
Architecture Patterns and Algorithms:
OOP Design Patterns
Tools, Integrations and AI:
SDKs GameAnalytics Git

Alcon Systems

Dec 2013 — Jul 2017

Software Engineer | Tech Lead

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PROJECT
  • Led architecture and development of McDonald's multithreaded client-server suite.
  • Co-developed a self-service app in 200+ locations, boosting efficiency and reducing costs.
  • Modernized legacy systems for scalability and stability.
  • Integrated external apps, devices, and hardware.
  • Managed developer onboarding, mentoring, and code reviews.
Languages and Markup:
C# Delphi SQL
Development Areas:
Desktop Applications WinAPI Peripheral Device Integration
APIs and Communication:
TCP REST
Databases and Storage:
CouchDB MongoDB MS Access
Architecture Patterns and Algorithms:
OOP Multithreading

The person behind the code

About Me

Hi, I'm Evgeny a developer with a proven track record of developing various client-server applications and games with their scalable infrastructures.

Constantly developing skills and knowledge to keep up with the latest trends and technologies.

Excellent communication and leadership skills with an ability to adapt quickly to new technologies and environments.

Outside of tech - playing basketball, making music, and gaming.

Evgeny Gorodnytsky